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A family of objects with the same properties and characteristics and behaviour
An instance of a class.
We create a Turtle object and assign it to the Edison variable.
A developer can create within a program as many objects of a class as she/he wants.
With the statement:
>> import turtle
We import into our program the “turtle” module. We can then, use the classes of that module by creating the corresponding objects, and then manage them according to the properties and methods that each one has.