Robotics

ECDL Computing with Python

With the increased use of computers in all areas of life, there is a growing interest in learning about the fundamentals of computing, including the ability to use computational thinking and coding to create computer programs.
 
The ICDL Computing module sets out the skills and competences relating to computational thinking and coding and will guide you through the process of problem-solving and creating simple computer programs. Based on the ICDL Computing syllabus, this module will help you understand how to use computational thinking techniques to identify, analyse and solve problems, as well as how to design, write and test simple computer programs using well structured, efficient and accurate code.
 
On completion of this module you will be able to:
• Understand key concepts relating to computing and the typical activities involved in creating a program.
• Understand and use computational thinking techniques like problem decomposition, pattern recognition, abstraction and algorithms to analyse a problem and develop solutions.
• Write, test and modify algorithms for a program using flowcharts and pseudocode.
• Understand key principles and terms associated with coding and the importance of well-structured and documented code.
• Understand and use programming constructs like variables, data types, and logic in a program.
• Improve efficiency and functionality by using iteration, conditional statements, procedures and functions, as well as events and commands in a program.
• Test and debug a program and ensure it meets requirements before release.

This e-course is intended for students of 12 years and over.

Includes, among other tools, short funny cartoon – style video clips, quizzes, exercises, solutions of exercises, educational games, projects, accompanying documents and presentations.

Educational Games (Screenshots)

A special feature of the videos contained in these educational resources is that they are short cartoon films where each hero has a very unique and humorous personality.

The educational resources you will find in this e-course also include educational robotics activities as Edison Robot can be programmed with Python. This means that the student sees his code come to life, which helps him in particular to achieve the educational goals of each unit.

The latest addition is the integration of activities with the Micro: bit microcontroller, which may also be programmed with (micro) Python.

 

 

A curriculum of 66 teaching hours is proposed.

A teachers’ book is available containing lesson plans, tips, additional resources, and exercise solutions. Follow the link in the image below to view the teachers’ book:

Upon completion of the course, you can take the ECDL Computing exam and if successful, you will be awarded the corresponding certification.

Programming My Robot! (School Edition)

 

Jason is a robot specialist. He is also a cartoon with interesting personality. Through a series of 21 lessons (39 modules) with videos, activities and quizzes, students are guided to control Edison robot. Designed for kids aged 8+ years old.

In 21 sections you will watch high quality videos where I, Jason, will guide you, as simply as possible, through various lesson activities that will help you conquer important educational goals.

Initially, you will get to know Edison through a short series of playful activities using simple barcode programming: Clap controlled driving, follow the light, stay in borders, sumo wrestle and many more!

Then you will make your own programs for Edison to do more: drive through a maze, avoid the light, play music, dance, even becoming a train and so many more. Programming Edison is very easy through EdBlocks: Just drag and drop the blocks you want to build a program.

Since you have learned to program Edison, it’s time to build bigger robots: A crane, a digger, a roboclaw, a tank and a printer are waiting for you to build using building bricks (EdCreate).

You will also program these robots to take part in “real-world” scenarios on specially designed printable tracks: fire extinguishing, manipulating radioactive materials, printing drawings, remote controlled constructing and ship loading.

Finally 5 more challenges are waiting for you: a mousetrap, a combination safe, a cotton-ball launcher, a burglar alarm and a robo-monster. You will design, build and program your own robots, using Edison and EdCreate bricks!

Learning Subject: Robotics

Ages addressed: 8+ years old

Curriculum: Curriculum

School Edition: Yes

24 Funny Cartoon Video Clips

21 Lessons

24 Quizzes

3 Projects

5 Constructions

5 Challenges with Suggested Solutions

Teacher’s Guide availability: Yes

Certification: Yes

Train project video sample:  Project Video sample

A video tour inside the course: Video

Exercises and solutions, Crossword games, Millionaire Games, Hangman Games

And many many more…

  •  

In Python Course

 
 
With the increased use of computers in all areas of life, there is a growing interest in learning about the fundamentals of computing, including the ability to use computational thinking and coding to create computer programs.
 
InPython Course sets out the skills and competences relating to computational thinking and coding and will guide you through the process of problem-solving and creating simple computer programs. The main goal of this module is to help you understand how to use computational thinking techniques to identify, analyze and solve problems, as well as how to design, write and test simple computer programs using well structured, efficient and accurate code.
 
On completion of this module you will be able to:
• Understand key concepts relating to computing and the typical activities involved in creating a program.
• Understand and use computational thinking techniques like problem decomposition, pattern recognition, abstraction and algorithms to analyze a problem and develop solutions.
• Write, test and modify algorithms for a program using flowcharts and pseudocode.
• Understand key principles and terms associated with coding and the importance of well-structured and documented code.
• Understand and use programming constructs like variables, data types, and logic in a program.
• Improve efficiency and functionality by using iteration, conditional statements, procedures and functions, as well as events and commands in a program.
• Test and debug a program and ensure it meets requirements before release.

This e-course is intended for students from 12 years old.

Includes, among other tools, short funny cartoon – style video clips, quizzes, exercises, solutions of exercises, educational games, projects, accompanying documents and presentations.

Educational Games (Screenshots)

A special feature of the videos contained in these educational resources is that they are short cartoon films where each hero has a very unique and humorous personality.

The educational resources you will find in this e-course also include educational robotics activities as Edison Robot can be programmed with Python. This means that the student sees his code come to life, which helps him in particular to achieve the educational goals of each unit.

The latest addition is the integration of activities with the Micro: bit microcontroller, which may also be programmed with (micro) Python.

A curriculum of 55 teaching hours is proposed.

A teachers’ book is available containing lesson plans, tips, additional resources, and exercise solutions. Follow the link in the image below to view the teachers’ book:

Upon completion of the course, the student will be awarded with the Coyotelearner’s STEM Academy Certificate of Completion.

Programming My Robot! (Student Edition)


 

Jason is a robot specialist. He is also a cartoon with interesting personality. Through a series of 26 lessons with videos, activities and quizzes, students are guided to control Edison robot.

Designed for kids aged 8+ years old.

In 26 sections you will watch high quality videos where, Jason, will guide you through various lesson activities that will help you achive important educational goals.

Firstly, you will get to know Edison through a short series of playful activities using simple barcode programming: Clap controlled driving, follow the light, stay in borders, sumo wrestle and many more!

Then you will make your own programs for Edison to do more: drive through a maze, avoid the light, play music, dance, have Edisons communicate with each other.

Programming Edison is very easy through EdBlocks: Just drag and drop the blocks you want to build a program.

 

 

 

  • Learning Subject: Robotics
  • Access: Yearly
  • 24 Funny Cartoon Video Clips
  • 24 Lessons
  • 24 Quizzes
  • Educational games
  • Certificate of Attendance from the Coyotelearner STEM Academy